doi: 10.7763/IJET.2012.V4.385
Towards a User Friendly Rehabilitation Game-A Case Study
- the Department of Electrical Engineering and Information System, University of Pannonia, Veszprem, Hungary
Abstract
Stroke is one of the leading death rates all over the world. According to the World Health Organization’s data 15 million people suffer stroke worldwide each year. We developed several virtual reality games for stroke rehabilitation. Process optimization raises the efficacy of software technology. We used a model based on “Algorithms and Visualization for difficult optimization problems” (ALVI) project in the developing process of the rehabilitation games. This paper introduces the generic usage model for a games-based rehabilitation. It presents motivations and interdisciplinary solutions for future optimizations.
Keywords
- Software technology
- optimization
- stroke rehabilitation
- virtual reality
How to Cite
Cecilia Sik Lanyi, Balazs Kocsi, and Erika Laszlo, "Towards a User Friendly Rehabilitation Game-A Case Study," International Journal of Engineering and Technology, vol. 4, no. 4, pp. 365-368, 2012. https://doi.org/ 10.7763/IJET.2012.V4.385
Copyright & License
Copyright © 2012 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).



