Abstract—Stroke is one of the leading death rates all over the world. According to the World Health Organization’s data 15 million people suffer stroke worldwide each year. We developed several virtual reality games for stroke rehabilitation. Process optimization raises the efficacy of software technology. We used a model based on “Algorithms and Visualization for difficult optimization problems” (ALVI) project in the developing process of the rehabilitation games. This paper introduces the generic usage model for a games-based rehabilitation. It presents motivations and interdisciplinary solutions for future optimizations.
Index Terms—Software technology, optimization, stroke rehabilitation, virtual reality.
The authors are with the Department of Electrical Engineering and Information System, University of Pannonia, Veszprem, Hungary (e-mail: lanyi@ almos.uni-pannon.hu ).
Cite: Cecilia Sik Lanyi, Balazs Kocsi, and Erika Laszlo, "Towards a User Friendly Rehabilitation Game-A Case Study," International Journal of Engineering and Technology vol. 4, no. 4, pp.365-368, 2012.