Abstract—This study explored the use of interactive map for
an academic library building. An interactive map was
developed for six floors of the building. Participants used the
map on a mobile device to conduct four different wayfinding
tasks. A mobile eyetracking system was used to record gaze
information that participants viewed. The gaze data were
analyzed quantitatively and qualitatively using Begaze software.
The results revealed that there were some trends. Individuals
who were familiar with information technology devices were
more successful in wayfinding making less error and hesitation.
Individuals who had better sense of direction were more
successful as well. However, familiarity with the building did
not seem to be making a difference. Some design implications
for interactive map design were suggested. The areas that are
not open to public should have more explicit cues that the areas
are not accessible such as crossing out the area.
Index Terms—Indoor navigation, wayfinding, mobile map,
eyetracking, library.
The authors are with Oregon State University, Corvallis, OR 97330 USA
(e-mail: Seunghae.lee@oregonstate.edu, kimeun@onid.oregonstate.edu,
paul@platosh.com).
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Cite: Seunghae Lee, Eun Young Kim, and Paul Platosh, "Indoor Wayfinding Using Interactive Map," International Journal of Engineering and Technology vol. 7, no. 1, pp. 75-80, 2015.